Model Abuse

Streching or loosely interpreting the definition of a mechanic to make it apply to a game that it woudn’t otherwise apply to. For example:

Chess has both action points and hit points. Every chess piece has 1 hit point. Players get 1 action point per turn. Players can use an action point to move one of their own pieces (in accordance to piece-specific rules) either onto an unoccupied space or a space occupied by an enemy piece. If the latter, the moving piece performs a 1 hit point attack on the stationary piece and, if the stationary pieces die, takes its place.

Chess can certainly be modeled this way and would mechanically work correctly; however, no chess player thinks about their pieces having hit points or that they can only make one move this turn. They simply move a chess piece, and if it is moved onto an occupied space, the enemy piece is captured. In addition, the presence of a health or action point mechanic would imply that the game would show the mechanic graphically - but no chess game would display a popup for each piece showing one out of one hit point left or that a player has one move remaining for the turn.

(This does lead to some interesting what-if scenarios, hit point chess is not a new idea.)

Games using this mechanic