Mechanics Index
Known mechanics:
- Action Economy
- Action Points
- Active Time Battle
- Attunement
- Away Mission
- Buff Limit
- Card Battle
- Character-Centric Turn
- Command Queuing
- Concentration
- Continuous Time
- Cycle-Based Time Model
- Fixed Order
- Hit Points
- Immediate Action
- Initiative
- Intentions Phase
- Inventory System
- Limiting System
- Model Abuse
- Multiplier
- Open Economy
- Opposing Effects
- Ordering Ritual
- Permadeath
- Permattunement
- Player-Centric Turn
- Player's Choice Initiative
- Round-Based Time Model
- Sequential Resolution
- Simultaneous Resolution
- Space Tactics
- Speed Modifier
- Queue-Based Time Model