Limiting System

Unless one is attempting to play a round of Calvinball, games need to establish and consistently enforce a set of rules, and many of those rules exist to stop players from doing too much of something. This could be to promote an even field in multiplayer games, to keep players safe (in both the physical world and the virtual world), to pose an extra challenge to the player, or to just make the game playable with a finite amount of human effort or computing resources.

Some broad examples:

Examples of limiting systems

Games using this mechanic