Continuous Time

A model of time that is smooth and unbroken, matching how time works in Real Life.

At some level, continuous time must be represented as some discrete value in computation hardware. However, the discrete intervals are so small that a human simply can’t tell the difference or take any particular advantage of the model. (For that matter, visual displays only update 60 - 240 times a second, the USB bus is polled at a certain frequency, network latency is typically in the 5ms - 50ms range for a good connection, etc. Nothing in our simulation of real time is actually continuous or instantaneous.)

Games using this mechanic