Action Economy

So much to do, so little time.

Much like real life, game players often have a large number of possible actions to choose from but can only use a small number in any given time period. But games aren’t played alone; your opponents are also facing the same decisions about what to do during their own limited time. This tension, both internal (should I nuke the goblin or buff the paladin?) and external (“skip you”, every Uno player’s most hated words) form an action economy which describes how players’ “spending power” gives them an advantage or disadvantage in gameplay.

The most precious resource any action will consume is the time taken to perform it.

A player can try to get an economic advantage in two main ways:

Speed kills.

Examples

Games using this mechanic